Tuesday, February 5, 2013

Introduction

Hello there ladies and gents,

Like many deck building games, Trivinity is fairly simple to learn, but difficult to master. It was developed over the last half year by myself and a few of my buddies during time off work, and has become something I would like to share with the rest of the world. Currently, it's in its beta form pending a few tweaks here and there to maintain balance within the 7 available modules. These modules insure that no two games are exactly alike, while offering players a chance to personalize their games (ranging anywhere from a half hour to two hours depending on the number of modules added).

Each player takes on the role of a young god of the ancient world. They interact with the world in order to ascend to true godhood. In the basic game, the world is represented by a 3x3 grid of card "stacks" in 3 graduated "tiers". Players take turns buying from, and manipulating the stacks until three in a row (think tic-tac-toe) are empty. Then score is tallied. The goal of each game is to accumulate the highest of two resources, with bonus points rewarded for each upper tier card in a player's deck.

There are three resources (dubbed "influences") available to each player:
Power (red)- represents a god's ability to create and destroy within the mortal realm.
Mana (blue)- represents a god's ability to enrich and strengthen the world, though not always to the benefit of its denizens.
Tribute (gold)- represents what a god takes directly from the mortal realm. Think prayers or sacrifices in a gods name.
Cards of mixed worth are colored green, for the prototype game.

At the end of the game, players tally up the total worth of their cards in two out of the three resources and add 1 point for each tier 2 card, and 3 points for every tier three card. If at any time a player does not like what their hand looks like, they may discard it to purchase from the bottom tier. Cards may be held between turns, with each player drawing up to five total in their hand.

The cards themselves are balanced, and some carry mixed worth but each resource brings with it a different approach to the game, but I'll go over that another time.

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